Internet of Things

Create an interactive physical prototype in 10 sessions

Primary, Secondary and FE

10 sessions

In-class or extracurricular

Basic to advanced programming

Course Summary

  • Student teams design and build an interactive physical prototype that solves a problem they care about
  • Teams work their way through a range of activities, split across 10 sessions
  • See below for the scheme of work, student workbook, and learning objectives
  • This course uses simple drag-and-drop or advanced programming, and requires the use of micro:bits or Arduino devices

Course sessions

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  1. Session 1: Launch
  2. Session 2: Sensors and boards

  3. Session 3: Skills building

  4. Session 4: What's your problem?

  5. Session 5: Screening ideas

  6. Session 6: Industry engagement session

  7. Session 7: Get to know your users

  8. Session 8: Plan your MVP

  9. Session 9: Build your MVP

  10. Session 10: Pitch your MVP

Core resource

Course workbook for students

  • Printable student A4 workbook containing practical activities
  • Guides you and your students through the course
  • Fully editable, making it easy for you to adapt to meet your needs

Core resource

Scheme of work

  • Get a quick overview of the course structure
  • Review the learning objectives and outcomes for each session